Analysis of software gamification for teaching architects in immersive virtual reality.

Olga Kysil

Abstract


The progressive tendencies of education computerization are analysed in the article. Gamification of this process accelerates the time of understanding and consolidation of educational material are proved. The author examines the prospects of using virtual reality as an effective method of teaching architectural composition course. The results provide an opportunity for students to operate with abstract concepts through the immersion virtual world where they can visualise any geometric shapes as well as to do conceptual models in real time. The future architects begin to create an architectural space based on many factors, including abstract, which usually have a graphical representation. Using a powerful database platform game software, which allows building mental models for incorporation of the virtual world of immeasurable concept. This article is devoted to the features and functionality of Unity 3D Engine and Unreal Engine for creation on this basis the gamification education of conceptual architectural modelling.

Keywords


immersive virtual reality, gamification software, composition analysis, architectural education.

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References


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